Sunday, June 27, 2010

Ancharlee

Thai restaurant, just off San Pablo. Somewhat on the pricey side, but interior is nice and the food was especially good.

Penang curry - was the name of the dish ordered. Either they got that wrong, or somehow have decided to call beef rendang penang curry for convenience. That aside, it was very delicious beef rendang. Tender beef, creamy sauce. Maybe not enough rice for Nan, but is there ever enough rice for Nan?

Pad Se Ew - very good, not greasy at all.

Monday, June 7, 2010

Batman: Arkham Asylum: Finished

As finished as I'm going to get. I got all the riddles and such solved (again, you can't just make a list and think I'm not going to go after them all) and that was actually not as bad as some might think. Didn't finish all the missions and DLC, though. That's the kind of thing for perfectionists. Perhaps you don't see the difference. It's subtle, to be sure. Put it this way: I know what I'm in for with the rest of the missions: sneaking or punching. I don't need to do any more, thanks.

Final assessment, very good. The best of it's kind, as has been said elsewhere. I'm not a Batman Superfan, but I'm sure they are well pleased by this outing. It is very evocative of the Batman vibe. Nan, of course, was displeased greatly. "What do you mean, I can't just go up there and punch that guy in the face?" So I was forced to take over for the remainder of the sneaking and inverted take-down-ing. It's not really my scene either, but it was really quite well executed, aside from the camera angle just slightly harshing my groove by letting Batman himself take up so much of my bedamned screen. So it's not my particular favorite type of game, but I can recognize quality execution when I see it. Props.

DLC is hard, in case you haven't tried it. One of the new Batman maps has the occasionally-electrocuting floor that perhaps you are unfond of. The Joker maps are exactly the same as the Batman maps, only they add difficulty - as the Joker, you have no Batarangs, no grappling hook, nothing. That means no gargoyles, no escaping when caught, and no stunning folk from a distance. He also has to stand (not crouch) perfectly still while using comically oversized X-ray glasses that function exactly the same as BatVision(TM). He has a gun (!) but what good is it in brawl when there's only one bullet, and what good is it in stealth when it attracts every guard on the island? The one thing I figure you can do is the following: 1) shoot a guard, 2) hope they don't spot you immediately, 3) wind up your other gadget, the JokerTeeth, and send it over to the guards attracted by the noise and hope they all blow up at once. Which doesn't always work, but I suppose it's worth a shot.

And it's hard to imagine the guards don't see me, what with the green hair and purple suit. But oh well...

Saturday, May 15, 2010

Cheesecake Factory

So I know many of my more gourmand colleagues are not exactly in love with the place, but I am 100% bound and determined to eat my way through that cheesecake list. In my lifetime. I'm aware that it is pretty much deadliness bordering on a suicidal charge, but you can't just make a list like that and expect a person like me not to come 'round with completion on the brain. Join me in this delectably deadly maneuver, won't you? At least make sure I make it back after an evening of such dangerous undertakings.

So the crux of the problem is always this. Their portions are ludicrous. You hardly ever make it to dessert if you attempt to partake in a meal. So you either need to go in with a plan to make it to the dessert course, or go in for just dessert. Our plan today was to eat dinner early, and snag cheaper lunch portions instead of dinner/dinosaur-sized portions. Our other plan is typically to eat less than half and put the rest in a box. Once, I ordered a Cobb salad, since I thought that would work. You know what Cheesecake Factory thinks a Cobb salad looks like? Mount Doom. An entire head of cabbage and no less than three full avocados must be in that thing.

Regardless, even after ordering lunch portions, I was forced to yell at the guy who brought it out. "Seriously. I ordered a lunch portion." "That's it," he replied, and walked off. I thought to myself that all the busboys in that place must take a pre-interview benchpress assessment.

When time for dessert finally arrived, I proudly announced to our server that we had made it this time and that I'd like a Lemon Raspberry Cream Cheesecake slice. He nodded, and turned to Nan to ask him what he'd like. Nan was actually quite incensed by this. Why the hell, he asked after the server had scurried away from his withering gaze, would I want an entire piece for myself? Is it humanly possible to consume one of those on one's own? It's not like he looks like he usually eats 6000+ calories in a sitting.

And let me tell you, after a while of trying to stick to under 1200 calories a day, I couldn't even look that cheesecake in the face. I got sugar-shivers, which is pretty unusual for me, and had to leave the rest to Nan. "I'm going in for the kill, then," he said. I asked him who, exactly, was the victim in that scenario. "My waistline," he replied, stuffing the last bit in his mouth.

Fish and Chips (lunch portion): Four large fish portions, over large bed of fries, plus enormous lump of cole slaw. Softball-sized, at least. Really, actually, quite good fish and chips, considering we've had fish and chips in every establishment that claims to make them. Fish was battered thickly and fried crisply, chips were as good as any other chips out there.

Strawberry Lemonade: Seemed to be free refills? Or the server liked me.

Shepherds Pie (lunch portion): A sea of meat and mushrooms, with a lake of mashed potatoes. Obviously we were feeling 'English Pub-fare', and just as obviously, we don't even want to know what dinner portions look like. Tasted fine, but we barely made a dent in it. Also, it was not lamb - that is typical in America. Just beef and mushrooms.

Lemon Raspberry Cream Cheesecake: Quite good. Raspberry flavor was strong, as was lemon flavoring, so it's a tangy one to choose. Cheesecake Factory whipped cream is unique in that it seems very structurally sound. I personally like that. Soaked ladies fingers lined the bottom, but we're not positive there was any raspberry inside the cheesecake, just in the sauce that draped it.

Batman: Arkham Asylum, Just Started

Maybe it's the games I've been playing, but this game doesn't quite look as nice. What a thing to say. "Maybe it's the supermodels I've been dating lately, but you seem rather on the heavy and short side."

Anyway. What it may lack in the looks department it makes up for in moves. I'm liking the variety and smoothness of his fighting technique so far. Though, and this is a small nitpick, he oddly doesn't commit to his moves, just kind of swings without following through. Just a small oddity, nothing to get worked up about.

Back to the view. Maybe it's not the ugliest thing in the world, but it's certainly being obscured too much by Bats himself, and swings rather unhelpfully in most cases thus far. I kind of need the camera on my side in a game like this.

By and large, I'm into this kind of storyline and game concept; we'll have to see if my eyes can take the abuse for extended periods.

Wednesday, May 5, 2010

Iron Man 2 Quick Review

Good: Mickey Rourke as the bad guy
Bad: Different guy playing Rhodes?
Awesome: Scarlet Johansson
Frowny: Using my science again. Hands off, please, Hollywood.

So please go and enjoy! But place a little stamp of disapproval in the corner of science breakthrough scenes. A little me, frowning at the misuse of my science. After all, they didn't think they were just going to get away with it and no one would notice?

Saturday, May 1, 2010

CoD:MW2, Campaign Finished

That didn't take long, did it? Though difficulty might be set just a touch too high - death is frequent and convenient. And not to mention the walkthroughs for this kind of thing are always hyper-unhelpful: "Go here and kill all the dudes. Now move on." As if I would look up a walkthrough so it could tell me that? I mean, there's an objective marker. I'm not going to get lost.

One of the levels looks exactly like the shower room from The Rock. You think I'm just saying that. "Just like." I should emphasize that it is not a turn of phrase. They are identical. I mean, I'm a fan of The Rock, too, but I hope you got some kind of copyright?

Anyhow, variety of missions is good as usual. Music is good as usual. Drama is high again, if you didn't like it in the first place, be warned it reaches new heights. I hear some people didn't appreciate their attempt at so-called high-brow drama, but I'll let them get away with it again. They're clearly very proud of themselves for this mechanic, so let them play with it, I say.

Call of Duty Modern Warfare 2: Early

Very early in the goings of the game so far. Of course it's very nice-looking, but it depends on what you consider nice-looking. Bullet holes and floating debris in warzones? Realistic cracks in buildings and a certain realism in the rundown cars? After playing so much Final Fantasy, it's not what I'm looking for, myself.

You'll like this: you start the game by "showing the new recruits" how to use weapons and grenades. After running the training course, you get a recommendation on what level you'll want to be playing the game at. If you want to play higher than your recommended level, you'll have to show 'em you're worth it and run the course more efficiently. When you're satisfied with your performance, you may go and begin the game proper.

Let me go back and talk about realistic games again, because I was thinking this during Uncharted 2, and moreso now during CoD:MW2. You know how in animation, there's a a threshold of realness? If the character looks TOO human, it'll disturb the viewing audience, because of the very slight unreal aspect. Here, the realistic sight of blood splattering across your glasses when you get shot is so real, I find myself wondering how I survived that hit. Later, a guy pitifully tries to crawl away from me with his hands pressing against bullet wounds, and I wonder if I'm really doing the right thing by running up to him and shooting him in the face. The level of realism has been pushed so close to the end that now the cartoon aspect of taking several dozen bullets seems out of place. It makes me think that 'realism' is no longer a quality the game industry should choose to pursue. Well, not all of the game industry. Call of Duty is perfectly welcome to keep pushing this envelope as far as they see fit, because they're doing a fine job. But I don't think I want all my games like this. I enjoy running and gunning and not worrying about ammo or health, or feeling guilt for the horrified people I'm mowing down in the process and the tragic orphans they leave behind.

I suppose it's not for the squeamish. But that snowmobile level was quite cool.

Saturday, April 3, 2010

Report: FF13, 4 Hours In

Things you have heard elsewhere are true: the game does have a 30-hour tutorial/story section. Also, I particularly like Zero Punctuation's summary of the character classes for all Final Fantasy's, ever: Serious Spice, Manly Spice, Angsty Spice, Ethnic Spice, and Kooky Spice. Throw in "Cutesy Spice" and that's pretty much everyone.

I have to admit, the dialogue does annoy me a little bit. Maybe playing Uncharted 2 has ruined me for every other game ever. Which reminds me to put up a quick review of Uncharted 2. And I suppose I'm always particularly sensitive to the whiny-ass characters that show up in these types of situations. He's kind of killing me.

Naturally it's a beautiful game, right down to the menus and upgrade system. I mean, like, the menu where you level up? A delicate unfolding multi-colored series of crystals or whatnot. Pretty. I don't have requirements for beauty in games, but yeah, I'll be impressed.

Report: White Knight Chronicles

Good: Graphics are lovely, dungeons are massive, no load times (except for saving). Graphics impress with subtle touches like dappled sunlight through the trees splashing onto your cloak, distant mountains and valleys, and all the dialogue cutscenes done in the armor of your choosing, for every character.
Bad: Dialogue and storyline will make you grope for a sharp object to stab into your throat, or blindly throw yourself off the nearest tall object. Be very wary before you begin! Be aware of your environment and remove such possible dangers.
Unusual: You create a custom character, but the focus of the story is completely on the stock characters, two of whom get the super-voltron-style armor, and your character doesn't. You'll end up playing the entire game as the main character, as is usual in other jRPGs, and not only neglect your own created character in battle, but he/she is completely ignored for the entire duration of the storyline. Never speaks, is never spoken to. The only purpose of having the character is to take them to the online quests.
Also unusual: Creating your own mini-town and then recruiting townspeople randomly from towns to live in your town in the middle of the ethers. You can go there and buy things from your very own item merchant, but the purpose of the town seems murky at best. I beat the game using whatever weapons I found handy, never having to utilize the extensive upgrade system at all or resorting to grinding. I can only hope this town is carried over to the next game, as it proved unhelpful in this one. And speaking of which....
Very bad: The story hardly begins before the credits roll. Apparently White Knight Chronicles Volume 2 will have the actual story part of this storyline. Because all you get here, is line. The bad guy unleashes an ancient evil, and takes it back with him to his island where he has an army already amassed and awaiting him. The heroes have accomplished precisely nothing.

Overall, if you take the precautions described above, and can handle a bit of bad-japanese-style storytelling, the game is perfectly acceptable - though it may be advisable to wait for the next one to be closer on the horizon before biting off this half-storyline (like Assassin's Creed or Longest Journey). Some of the concepts are pretty unique and interesting, which is why I'm extra-baffled by how stock the characters and main premise are. Seriously? Your princess is kidnapped? You summon a huge armor and fight big bad guys? It's been done so many times and for children so much younger than us, it's hard to swallow.

Tuesday, February 2, 2010

Lost Idea

Yet one more idea, before the final season of Lost begins (also, just in case it turns out this is what they're doing anyway).

Disclaimer: I haven't even seen a single full minute of Lost.

They should find a contraption deep inside the Island, that takes them back in time. To the first season. Then they should proceed to try and scare themselves off from a much more dangerous enemy, while remaining unseen. This will handily explain all those weird dinosaur noises and nonsense from the first season that they... appear to never want to explain.

Sunday, January 31, 2010

Pro Bowl

One more idea, before the season is over - can we make the pro-bowl a Fantasy SuperBowl?

Most of the players in the pro bowl are owned, and they're surprisingly motivated by the thousands of fantasy managers out there, I hear.

Thursday, January 28, 2010

NFL Idea

So I had forgotten I had a blog. I'm sure it happens to everyone at some point.

Here's the idea, before the season is officially over:

Overtime with NO KICKING.

No field goals, no punts. Sit that poor kicker down and do the real dirty work yourself. Yes, we might end in more ties, but it wouldn't seem like it came down to the coin flip, right?