Ranged attacks, no real right-click skill (it's 'reload') and proximity traps that have a certain number of uses before they expire.
Traps
- Proximity Mine: Pretty much what it says. Does good damage.
- Gas Trap: Poison-based, stuns most monsters for a bit
- Inferno Trap: Fire-based, hits all monsters in range for the duration after activation
- Darkness Trap: Divert monster attention away from nearby heroes.
- Ethereal Spike Trap: Lightning-based, does tons of damage to one randomly selected monster in range.
- Invisibility: 15 mana to activate, 4 per second increasing. Monsters can't see you. Except those &^*(%^& ninjas!
- Piercing shot: Shoot through for extra damage. It's costly and not that effective. But you basically have to use it with the portal gun to do any damage
- Health: She is squishtastic, so at least a few points in health
- Damage: Increases as a % based on the weapon, so better to put points in later
- Physical Speed: Important for everyone, at least a few points
- Tower Health: Health for the Huntress is "number of activations before disappearing." It's key to the Huntress tower build.
- Tower Speed: Speed for the Huntress is how often the trap can go off, which is worth a few points.
- Tower Range: I'm not sure if this increases the range of the activation circle, or the damage circle, because I realized to my dismay yesterday that those are not the same circle. Needs investigating