Some silly ship stuff happens – I did like the little board
games that I could play to kill the time, though. We arrive in America none the worse for wear,
and I start getting acquainted with my five fellow Templars. Again, are we not supposed to know that? They really seem like the evil dudes, to
me. We wantonly murder our way through
the streets of Boston, after all. One of
my guys shoots a dude point blank in the face.
Anyhow, there is some loose explanation about how they need some native
assistance to read the inscriptions on the stolen green circle necklace. Therefore, we need to rescue some natives
that are being kidnapped and sold into slavery.
After that, make friendly with the de facto native leader lady, who is a
strong, independent, fiery Ubisoft archetype.
And now, we know where we are going with all this – the real main
character will be their tragic, somewhat conflicted offspring. Let’s just get to it, already, then! I plow through the next missions as fast as possible.
Haytham finds the self-same grotto that Desmond and Friends
just entered at the beginning of the game.
But without a proper Apple of Eden, there’s no way for him to open the
door. Frustrated, he sets up Templar
shop in Boston to continue pursuit of his nefarious goals. And, I suppose, this is where the bomb is
supposed to be dropped, according to Desmond’s reaction. I remind you, we've seen hints before in
other ACs that Desmond’s ancestry is littered with both Assassins and Templars,
don’t you remember! My question is, why
is his dad still such a jerk about things.
Everyone else on the Mystery Van Troop is perfectly friendly enough.
Did they up the ESRB rating?
I don’t recall us swearing quite so much in previous ACs.
I forego further exploration of the grotto in the present
time for now to hop back into the Animus and leap into the shoes of our proper
main character. Let me take this
opportunity to mention that Nan literally said, “Great, we’re finally in
America, and that means characters with names I can pronounce.” What amazing prophetic powers he has, because
the main character has a particularly unpronounceable name! Let’s call him ‘Ken’ until someone gives him
a pronounceable nickname. We play hide
and go seek with our fellows, cheating outrageously by use of our eagle sense
and new batman-like Greatest Detective skills.
Naturally, during this interlude, the Templars show up and burn the
village to the ground, killing Mom. You
saw it coming, right? You've played all
the other ‘burned village, orphaned hero’ games, right? Great.
Fast forward nine years, where we’re learning the new mechanics of free
running through trees and hunting animals.
They seem like good additions to the manifold of AC tricks.
Naturally, I’m
granted a vision of the First Civilization fellows, who basically tell
me that I’m the last piece that Desmond needs to see in order to unlock the
last door. Great. My character doesn't even understand, but
decide to go for it, and doggedly waits outside a stranger’s door to receive
training. How did he know about this
guy? Did someone tell him and I missed
it? Anyway the guy is an old black guy
with a cane named Achilles, and he eventually agrees to train me in the ways of
the Assassin. Somehow, my character
also knows about his father, and understands that he must kill him to succeed
in his goals of defending the village, etc.
I must have missed that part, too, where someone told him his father was
Haytham.